GAME DEVELOPMENT

We make games.

Mobile, web and branded games, from the first prototype to launch day and beyond. Scroll to play through what we do.

? BLOCKS·WHAT WE MAKE

Four kinds of games.

  • G/Original gamesOur own titles. The first one is in development now.
  • ADGames for brandsAdvergames, playable ads and branded games people actually finish.
  • MOBMobile gamesiOS and Android, from casual to mid-core.
  • WEBWeb gamesInstant play in the browser. No download, shareable by link.
POWER-UPS·WHAT YOU GET

Everything a game needs.

  • ARTArt & animationPixel art, 2D and stylized 3D, plus characters, worlds and UI.
  • LVLGame & level designCore loop, progression and levels, tuned with playtests.
  • DEVEngineeringWe pick the engine that fits: Unity, Godot or HTML5 for the web.
  • LiVELaunch & live opsStore launch, analytics, updates and events after release.
THE CASTLE·HOW WE BUILD

Playable early, polished at launch.

  • 01ConceptThe idea, the audience and the core loop on one page.
  • 02PrototypeA playable build you can hold, before big money is spent.
  • 03ProductionArt, levels and features, with a new build every sprint.
  • 04LaunchStores, the web or your campaign, then live ops.
THE PARTY·WHO MAKES IT

A small team that ships.

  • DESGame designersFun first: loops, levels and balance.
  • ARTArtistsPixel, 2D and 3D, with animation and UI.
  • ENGEngineersGameplay, tools, backend and performance.

G/001, our first original game, is in development. More soon.

LEVEL CLEAR

Start your game.

Tell us what you want to make. We'll come back with ideas and the next steps.

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