We make games.
Mobile, web and branded games, from the first prototype to launch day and beyond. Scroll to play through what we do.
Four kinds of games.
- G/Original gamesOur own titles. The first one is in development now.
- ADGames for brandsAdvergames, playable ads and branded games people actually finish.
- MOBMobile gamesiOS and Android, from casual to mid-core.
- WEBWeb gamesInstant play in the browser. No download, shareable by link.
Everything a game needs.
- ARTArt & animationPixel art, 2D and stylized 3D, plus characters, worlds and UI.
- LVLGame & level designCore loop, progression and levels, tuned with playtests.
- DEVEngineeringWe pick the engine that fits: Unity, Godot or HTML5 for the web.
- LiVELaunch & live opsStore launch, analytics, updates and events after release.
Playable early, polished at launch.
- 01ConceptThe idea, the audience and the core loop on one page.
- 02PrototypeA playable build you can hold, before big money is spent.
- 03ProductionArt, levels and features, with a new build every sprint.
- 04LaunchStores, the web or your campaign, then live ops.
A small team that ships.
- DESGame designersFun first: loops, levels and balance.
- ARTArtistsPixel, 2D and 3D, with animation and UI.
- ENGEngineersGameplay, tools, backend and performance.
G/001, our first original game, is in development. More soon.
Start your game.
Tell us what you want to make. We'll come back with ideas and the next steps.